Plausible spatial behavior is a key capability of autonomous anthropomorphic virtual characters. Currently, there is a gap in our understanding of human spatial behavior in the larger scale social settings and over longer periods of time. In this project, we develop a social navigation model that aims at generating human-like spatial behavior in a social setting with group dynamics. We employ an engineering approach to defining a dynamic representation of interest and then use it as the psychometric function that regulates the behaviour. Video of the behaviour

References

A model for social spatial behavior in virtual characters. Nahid Karimaghalou, Ulysses Bernardet, and Steve DiPaola. Computer Animation and Virtual Worlds, 25:507--519, May 2014. [ bib | DOI | http ]